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Making Eternal Strands with Unreal Engine 5

Using Unreal Engine 5 for Eternal Strands

For developers in the triple-A space, chasing high-fidelity photorealism is often the norm as a way to immerse players into believable worlds. The most impressive aspects of Unreal Engine 5 has also been how it’s able to push photorealism to new heights that’s also made more accessible with MetaHumans or its huge Quixel library of 3D-scanned environments. Yet while Yellow Brick Games is founded by Ubisoft veterans, including game director Frederic St. Laurent and CTO Louis Tremblay, for new action RPG Eternal Strands, the decision was made early on to pursue a more stylised aesthetic that also serves the gameplay.

Stylised Aesthetic

Level Design

Conclusion

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