Concept Artist Andis Reinbergs’ 3D Masterpiece: "Summoning"
Inspiration Behind the Piece
Andis Reinbergs, a concept artist, illustrator, and art director based in Hilversum, the Netherlands, has created a stunning 3D artwork titled "Summoning". The inspiration behind this piece stems from old, mysterious, and atmospheric locations in films, books, and games. Reinbergs often explores such worlds in his personal art, finding it a fun way to practice new skills.
Creating the Masterpiece
For "Summoning", the goal was to rely less on paintovers and make most of the work in 3D, allowing the scene to be used for cinematic shots. Reinbergs started by creating pencil sketches, which he finds the most liberating way to explore ideas.
Tools and Techniques Used
Reinbergs used Medium by Adobe to create the ruins, as he had a specific look in mind for the damage on them. He found sculpting such elements in VR to be fast and intuitive, allowing him to feel the scale of the scene. The rest of the work was done in Blender, where he was able to achieve his desired results with minimal or no paintovers.
Conclusion
Andis Reinbergs’ "Summoning" is a testament to the power of 3D art and the creative process. By combining traditional techniques with modern tools, Reinbergs was able to bring his vision to life, showcasing the beauty and potential of 3D art.
Frequently Asked Questions
Q: What inspired Andis Reinbergs to create "Summoning"?
A: Old, mysterious, and atmospheric locations in films, books, and games.
Q: What tools and techniques did Andis Reinbergs use to create "Summoning"?
A: Medium by Adobe and Blender.
Q: What was the goal of creating "Summoning"?
A: To rely less on paintovers and make most of the work in 3D, allowing the scene to be used for cinematic shots.
Q: Where can I see more of Andis Reinbergs’ work?
A: At his Artstation page.

