Alien: Rogue Incursion Details
Art Director Interview
As an artist, you have to transport yourself back to 1979 so that you can transport yourself to 2150, says studio art director Tate Mosesian. He reflects on what concept artists and futurologists thought the year 2150 could be like from a place in the 1970s, with artists such as Syd Mead, Ron Cobb and Moebius crafting the original world of Alien and Aliens alongside creature artist HR Giger.
(Image credit: 20th Century Studios, Survios)
Publisher 20th Century Studios
Developer Survios
Release date 16 December
Platform Unreal Engine 5
Formats PSVR 2, Meta Quest 3, and Steam VR
The World Design
By focusing on the design of Alien and Aliens, the game’s world is designed to capture the feel and look of the films. The world is set on a research facility on the remote planet of Purdan, featuring the same low ceilings and clutter that made the movies’ sets feel claustrophobic and believable. The art team was supplied with reference material by Disney, “gigabytes on gigabytes of set footage and practical props”, for all the Xenomorphs and the concept team got to work figuring out how their creature would look and move while remaining canon to the franchise.
The Xenomorph
Defining the Alien: Rogue Incursion’s Xenomorph design was a meticulous process, says Tate. The team drew inspiration from all the Alien movies, including Alien Resurrection, to create a creature that moves like a nightmare predator. The Xenomorph’s legs and feet are slightly elongated and slimmer like, says Tate, the T-Rex and Velociraptor. This is in alignment with later films, like Alien Resurrection – love it or hate it, it’s the film we first get to see classic Xenomorphs freely move… and swim.
Gameplay and Tension
The game is designed to create a sense of tension and unease, says Tate. When those Xenomorphs move, it’s truly terrifying. Not only because they can come from anywhere, and you can hear them all around you inside your VR headset, but because the creature’s movements are deliberate and cat-like, with an added explosion of movement when they decide to attack. The game has no automated reloads to build tension, and each gun has a unique, physical method of reloading.
Conclusion
Alien: Rogue Incursion has all the ingredients needed to shock. With its attention to detail in world design and creature movement, the game promises to deliver a tense and frightening experience. And with the release on multiple VR headsets, players will be able to fully immerse themselves in the world of Alien.
Frequently Asked Questions
Q: What is the release date of Alien: Rogue Incursion?
A: The game will be released on 16 December.
Q: What platforms will Alien: Rogue Incursion be available on?
A: The game will be available on PSVR 2, Meta Quest 3, and Steam VR.
Q: What is the publisher of Alien: Rogue Incursion?
A: The publisher is 20th Century Studios.
Q: Who is the developer of Alien: Rogue Incursion?
A: The developer is Survios.

