Creating a Realistic Jelly Material in Blender
Introduction
This project is a quick and easy way to create a realistic jelly material in Blender. You’ll need to provide the strawberries and cream yourself, but the recipe itself is straightforward and can be completed in just three minutes. To get started, make sure the render engine in Blender is set to Cycles for more realistic lighting.
Expert Tip: Get More Reflections
To make your jelly even more interesting, you can use a Glass BSDF shader. Mix it with the main material we’ve already created, set the Roughness to 0.115, and adjust the Mix shader to 0.500. This will give your jelly an even more appealing look.
Step 1: Create the Jelly Shape
Begin by adding a circle and editing the vertices to make it a jelly shape.
Step 2: Apply the Material
Now we want to apply a new material to the model. Give it a suitable name and then enable the Use Node option in the Shader panel. We’ll need the following nodes: Fresnel, Voronoi Texture, Color Ramp, Normal Map, Translucent, and Add Shader, with the default Principled BSDF too.
Step 3: Set Up the Nodes
Start with the Fresnel node, which needs an IOR value of 1.500, and must be connected to the Color Ramp. Give the Color Ramp a shade of red and then link it to the Translucent node, and the Base Color of the Principled BSDF. Next, hook the Voronoi Texture to the Normal Map, which then connects to the Normal input of the Principled BSDF. For the parameters of these elements, set the Voronoi Scale to 300.000 and Details to 1.000, with the Strength of the Normal Map at 0.050. This will add a soft, realistic surface texture to make our jelly look extra tasty.
Step 4: Finalize the Material
The final connection is linking the Principled BSDF to the Translucent by using the Add Shader, which then links to the Material Output. Set the Metallic of the Principled BSDF to 0.500 for depth and better reflections, the Roughness to 0.025, and the Transmission and the Coat to 1.000. Lastly, the Sheen should be 0.500. These are my recommendations, but feel free to have fun experimenting with different parameters.
Conclusion
With these steps, you can create a realistic jelly material in Blender that looks like it just came straight from the fridge. Don’t forget to experiment with different parameters to make it your own.
Frequently Asked Questions
Q: What render engine should I use for this project?
A: Cycles is recommended for more realistic lighting.
Q: How do I give my jelly a more appealing look?
A: You can use a Glass BSDF shader and adjust the Roughness and Mix shader.
Q: What are the key nodes I need for this project?
A: Fresnel, Voronoi Texture, Color Ramp, Normal Map, Translucent, and Add Shader, with the default Principled BSDF too.
Q: How long does this project take to complete?
A: This project can be completed in just three minutes.

