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Creating Whimsy for Disney Lorcana

Disney Lorcana: Bringing Whimsy to the World of Illumineers

What brought you to Disney Lorcana?
I’ve always been a fan of Disney’s animation heritage, and I was thrilled to be a part of this project.

How does your style match with the Disney Lorcana aesthetic?
I think my personal style is whimsical, and it connects well with the game’s tone.

Aubrey Archer

What’s special about the game?
For me, it’s that Lorcana gives gamers and Disney enthusiasts an exciting opportunity for socializing, friendship, and connection.

Is there a favorite card that you’ve worked on so far?
I’m pretty fond of Rapunzel – Appreciative Artist in the Ursula’s Return set. It was a new take on Rapunzel that I got to do concept design for.

Which artists influence your work?
There are a lot! I really love the work of J.C. Leyendecker. It’s just so nice to look at, and he simplifies form in a way that relates to a cartoony style.

What’s a challenge in illustrating the game?
It can be tricky to find the pose that sums up that moment or what’s going on in the character’s head. Getting The Glimmers to look right and trying to keep them on-model is a challenge.

Kenneth Anderson

When did you begin working on Disney Lorcana?
I’ve been on it since the start. When I found out what it was, I thought it was an interesting project. Ravensburger seemed to like my art and asked if I wanted to work on the game. I think that was around 2020 or 2021.

What was it about your illustration style that drew Ravensburger and Disney to you?
Over the years, a lot of people have said that my style is a little bit Disney-esque. I’ve also got an animation background. I don’t know whether Ravensburger knew that, but I think that maybe it comes across in my work.

Lisanne Koeteeuw

How did you begin working on Disney Lorcana?
I started in January 2023. Because I knew about Disney Lorcana already, and some of my art heroes were already working on it, my first reaction was "this is not real".

What did Ravensburger and Disney respond to in your portfolio?
What I heard was that "we think your style would be a good fit with what we want for Disney Lorcana". So it wasn’t a particular piece but an overall vibe that matched. It’s been a great experience to be part of.

How does your work on the game connect to your interest in Disney’s animated character heritage?
I grew up on Disney movies, so I’ve always been a fan. As a child, I would watch the VHS tapes at home and at my grandma’s house. It had been a bucket-list thing to work on a Disney product and now it’s here. It’s awesome! If you’d told five-year-old me, watching The Little Mermaid, she wouldn’t have believed it.

Conclusion

Disney Lorcana is a unique and exciting project that brings together the world of Disney and the world of trading cards. With its whimsical art style and dynamic gameplay, it’s no wonder that fans of all ages are flocking to the game. In this article, we’ve had the chance to talk to three of the talented artists behind the game, Aubrey Archer, Kenneth Anderson, and Lisanne Koeteeuw, about their experiences working on the project.

FAQs

Q: What is Disney Lorcana?
A: Disney Lorcana is a trading card game that brings together Disney characters in a new and exciting way.

Q: How do you get started with Disney Lorcana?
A: You can start by checking out the official Disney Lorcana website or visiting your local game store to pick up a starter deck.

Q: What is the art style of Disney Lorcana like?
A: The art style of Disney Lorcana is whimsical and full of color, with a mix of digital and traditional media used to create the beautiful illustrations.

Q: How do I learn more about Disney Lorcana?
A: You can learn more about Disney Lorcana by visiting the official website, following the game’s social media accounts, or joining online communities dedicated to the game.

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