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Elysian Realism

Thomas-Sten Chermain’s 3D Character Art

The Artist and His Inspiration

Thomas-Sten Chermain, a 3D character artist from Réunion, an island in the Indian Ocean, has created a stunning piece of art inspired by the villain from the SF action movie Elysium, Agent Kruger. This artwork is an experiment in producing a convincing render of a real-life person.

Software Used

The suite of software used in this project includes:

  • ZBrush
  • Substance 3D Painter
  • Maya
  • Marvelous Designer
  • Character Creator
  • Unreal Engine
  • Photoshop

The Artwork

[Image: Thomas-Sten Chermain’s 3D art of Agent Kruger]

Artist’s Insights

Thomas-Sten says: "I chose this project because of its incredible sci-fi elements. The uncanny valley of the technology wasn’t noticeable when I looked at the design of the character: like I was successfully duped by this sci-fi style. One thing that was important during this project was the scanning approach for the clothes. I loved it, and it’s now one of my favourite tasks."

Posing and Cleaning Up

For the posing, Thomas-Sten started with Character Creator 4 and finished in ZBrush. He spent 90 per cent of his time cleaning up in ZBrush to ensure there was no clipping geometry, stretched UVs or unrealistic deformations.

Conclusion

Thomas-Sten’s artwork showcases his skills in creating a convincing render of a real-life person using a range of software tools. His attention to detail and dedication to cleaning up the character’s pose and geometry are evident in the final result.

FAQs

Q: What inspired Thomas-Sten to create this artwork?
A: Thomas-Sten was inspired by the sci-fi elements of the movie Elysium and the character of Agent Kruger.

Q: What software did Thomas-Sten use to create this artwork?
A: Thomas-Sten used ZBrush, Substance 3D Painter, Maya, Marvelous Designer, Character Creator, Unreal Engine, and Photoshop.

Q: What was the most challenging part of this project?
A: Thomas-Sten found the scanning approach for the clothes to be an important and challenging part of the project.

Q: How did Thomas-Sten approach the posing of the character?
A: Thomas-Sten started with Character Creator 4 and finished in ZBrush, spending 90 per cent of his time cleaning up in ZBrush to ensure a realistic pose.

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