Fan Remakes: A New Level of Realism
Fan remakes have come a long way in recent years, with stunning Unreal Engine remakes of Super Mario World and Zelda: Ocarina of Time, and even scenes from Nintendo’s Wii Sports Resort remade in Blender. The latest find is a 3D animator’s "remaster" of Blizzard’s legendary Warcraft III cinematic intro from 2009.
A Tribute to a Classic
Alireza Akhbariarabani, a senior generalist and 3D animator, is a big fan of Warcraft III: Reign of Chaos. As a tribute to the 2009 fantasy real-time strategy game, he spent six months working part-time on this side project, using Autodesk’s 3ds Max alongside ZBrush, Houdini, Adobe Substance 3D Painter, Terragen, Arnold, Ornatrix, and Nuke.
The Creation Process
The animator revealed that he was captivated by the original cinematic’s storytelling, atmosphere, and artistry, which left a lasting impression on him. He started the project as a tribute to the talented team behind the original and as a way to challenge himself.
The Result
The result is an epic remaster that remains faithful to the original while showcasing the advancements in graphics. Fans are blown away by the dedication to the task. "The Reforged we deserved, but only get a glimpse of," one person commented. "The use of Iroquin’s footman models from Skyrim is just perfection," was another opinion.
Breakdown of the Process
The animator has also shared a video breakdown showing the entire process involved in creating the project, from modeling and texturing in 3ds Max and ZBrush to rigging, grooming, CFX, and rendering.
Conclusion
The Warcraft III cinematic remaster is a testament to the power of fan remakes and the dedication of creators like Alireza Akhbariarabani. It’s a must-watch for fans of the original game and a source of inspiration for those looking to create their own remakes.
FAQs
Q: What software did Alireza Akhbariarabani use to create the remaster?
A: He used Autodesk’s 3ds Max alongside ZBrush, Houdini, Adobe Substance 3D Painter, Terragen, Arnold, Ornatrix, and Nuke.
Q: How long did it take to complete the project?
A: Alireza spent six months working part-time on the project.
Q: Can I see more of Alireza’s work?
A: Yes, you can check out his work on ArtStation.

