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AI has become nearly synonymous with innovation. As it rushes onto the world stage, AI is seeding inspiration in creators and problem-solvers of all stripes—from artists to more traditional industrial inventors.
One of the world’s leading AI-first artists, Alexander Reben, has spent his career integrating AI into different artistic mediums.
His current work explores AI and robotics and how connecting these two state-of-the-art technologies can lead to novel kinds of art.
“I’ve been calling 2025 the year of speaking art into life, and talking things into existence,” Reben said at a panel at NVIDIA GTC 2025. “The distance between imagining something and having it appear in real life is now a lot shorter with AI and robotics.”
April 21 is World Creativity and Innovation Day, a UN initiative celebrating invention and creativity of all kinds, and the key roles both play in addressing—and expressing—human development.
Artists like Reben, who is an artist-in-residence at Meta, are increasingly looking to Silicon Valley’s startup ecosystem to identify the tools they need to realize their visions.
Reben’s recent work—creating large metallic sculptures—is brought to life by a pair of massive robotic arms developed by industrial startup Machina Labs, which is part of the NVIDIA Inception program for cutting-edge startups.
Machina Labs integrates AI into robotic arms, which are used to quickly iterate and create things like customized low-volume prototype parts.
Figure 1. One of Machina Labs’ robotic arms carving an Alexander Reben sculpture
The AI-powered machining process Machina Labs developed dramatically reduces the cost and time it takes customers to create precisely tooled parts.
The same kinds of robots that animate Reben’s stainless steel sculptures are used by Machina Labs’s customers to carve large sheets of stainless steel into bespoke parts used in drones, vessels, and airplanes.
This manufacturing process deeply integrates advanced AI and accelerated computing technology. Sensors constantly scan the metal, creating 3D models that are fed into NVIDIA Warp, a simulation framework that predicts the metal’s movements. This process happens within NVIDIA Omniverse, enabling the robotic arms using that data to make precise, real-time adjustments as they manipulate the metal into the desired form.
Figure 2. Reben uses a process Machina Labs developed, employing NVIDIA Omniverse to first simulate and then guide the robotic arms that carve his sculptures
The result is a bespoke part crafted to meet a customer’s specifications.
In Reben’s hands, these same robotic arms, running an AI model the artist trained, bring his vision to life.
“I worked with large language models to create software that then made 3D models that could directly run these robots,” Reben said during his NVIDIA GTC 2025 panel. “It wasn’t a text-to-image capability. It was actually speaking or describing the generative art I wanted to make, which would make software that would then run the robotics. This is what I foresee in the future for robotics and art.”
The close nexus between art and innovative manufacturing highlights how AI is empowering creators to quickly develop their unique visions.
Learn more about Alexander Reben and Machina Labs.
See the full GTC panel discussion featuring Alexander Reben and other artists using AI to help them realize their vision.
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