Wax Heads is a Hand-Drawn Marvel
Wax Heads is an indie game made in Godot that puts you in charge of a record store, and in many ways feels like one of the most current, zeitgeist ideas I’ve come across. The game’s co-creator, Murray Somerwolff, has a vision of creating a cosy-punk atmosphere, free from the snobbery often associated with music enthusiasts.
Wax Heads is a Hand-Drawn Marvel
Somerwolff’s hand-drawn art for the game is based on his own tastes, with a post-punk influence from his time living in London and attending gigs with posters that featured a washed-out, graphic novel style. This visual style is applied to a variety of genres, from female pop artists to male choirs.
The Agility of Godot Engine
Somerwolff learned more about the free open-source engine Godot when he was sharing an office space with someone who was also working on the Godot team. He decided to use Godot due to Unity’s controversial runtime fee, which has since been scrapped. Somerwolff admits that he still struggled with Godot’s native GDScript programming language, but was able to find a partner in Madrid-based Rocío "Rothio" Tomé, who handles the programming, co-design, and SFX.
The Game’s Social Deduction Aspect
In the game, customers will often have a vague idea of what they’re after, and it becomes a case of social deduction where you try to figure out their request and find the correct record. This might be based on the cover art, a note left inside, or just whichever is the newest or cheapest on sale.
Conclusion
Wax Heads is a game that values inclusivity and accessibility, with a focus on social deduction and a cosy-punk atmosphere. With its hand-drawn art and Godot engine, it’s a unique and intriguing game that’s coming to PC and Xbox in Summer 2026. You can play a demo now on Steam.
Frequently Asked Questions
Q: What is Wax Heads?
A: Wax Heads is an indie game where you manage a record store, with a focus on social deduction and a cosy-punk atmosphere.
Q: What inspired the game’s art style?
A: The game’s art style is inspired by Somerwolff’s own tastes, with a post-punk influence from his time living in London and attending gigs with posters that featured a washed-out, graphic novel style.
Q: Why did you choose to use Godot engine?
A: Somerwolff chose Godot due to Unity’s controversial runtime fee, which has since been scrapped. He also appreciated Godot’s native GDScript programming language, which he found easier to learn than other programming languages.
Q: When is Wax Heads coming out?
A: Wax Heads is coming to PC and Xbox in Summer 2026. You can play a demo now on Steam.

