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I Created an Entire Galaxy and Used it in Her Irises

Sun Wenjun’s 3D Art of the Week: Evangelion’s Asuka

Introduction

Sun Wenjun, also known as FHNT, is a 3D character artist from Chengdu, China. She used ZBrush for the modeling and Blender for the final renders, with an assist from Photoshop. In this article, we will look at her work and learn a little about her process.

The Art

Sun Wenjun has created a stunning 3D art piece of Asuka from the Evangelion franchise. The image showcases her attention to detail and skill in creating intricate textures and structures. The character’s hair is particularly noteworthy, with a intricate texture that adds depth to the overall image.

The Process

In an interview, Sun Wenjun explained her creative process: "I enjoy challenging myself, so this time I wanted to try combining non-photorealistic rendering (NPR) with physically based rendering (PBR) in a new style. I wanted to blend the characteristics of both, with the intricate PBR structure complementing the specular effect of NPR."

Eye Effects

For the eye effects, Sun Wenjun created an entire galaxy and used it in Asuka’s irises, making her eyes deeper and more suitable to match up with the story. Blender is an excellent software that helped her to perfectly realise everything that she envisioned before setting off on this piece.

Conclusion

Sun Wenjun’s 3D art piece of Asuka is a testament to her skill and creativity as a 3D character artist. Her attention to detail and ability to combine different rendering techniques has resulted in a stunning image that is sure to impress.

FAQs

Q: What software did Sun Wenjun use to create the art piece?
A: Sun Wenjun used ZBrush for the modeling and Blender for the final renders, with an assist from Photoshop.

Q: What was the inspiration behind Sun Wenjun’s art piece?
A: Sun Wenjun was inspired to create a 3D art piece of Asuka from the Evangelion franchise, which has always been one of her favorite anime characters.

Q: What was the most challenging part of the process for Sun Wenjun?
A: Sun Wenjun mentioned that the most challenging part of the process was combining non-photorealistic rendering (NPR) with physically based rendering (PBR) in a new style, which required her to think creatively and outside the box.

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