Space Marine 2 Began with Miniatures
Dmitry Grigorenko, game director at Sabre Interactive, begins by explaining the process of making Warhammer 40,000: Space Marine 2, starting at the beginning with the source material. "It all starts with an actual miniature," he tells me, explaining: "Our artists had miniatures for every character in the game."
The process of getting the miniature into the game started with the creation of a prototype that the game’s animation team could use as a test case. This is "the hardest part" reveals Dmitry, as in order to animate the character it needs proper anatomy.
"Some parts of the model can bend and some things can’t," he shares, explaining how there has to be enough room for the limbs to move around so the character can run and perform actions. "It’s a very fine balance between the miniature and something that can actually work in a video game."
Building Space Marine 2’s Epic Environments
The game’s sense of scale is what keeps you sure-footed within its world. The dramatic scale of the game was also one of the art team’s biggest challenges. Dmitry tells me it’s "easy to notice that everything is huge in this universe", after all the main character is a two-and-half metre tall, armoured walking gun, "But players need some sort of recognisable anchor to understand this scale".
This is where seeing the Cadians comes in; human environments need to have human-size. It sounds obvious, yet in practice it’s very hard to find a proper balance because gameplay arenas need to allow for three 2.5-meter-tall marines doing all sorts of melee combos, and it’s hard to fill that kind of space with human-sized objects.
Conclusion
Warhammer 40,000: Space Marine 2 is out now on all the best games consoles and PC. The game’s art direction is a testament to the dedication and passion of the development team. From the creation of miniatures to the building of epic environments, every detail has been carefully crafted to bring the world of Warhammer 40,000 to life.
Frequently Asked Questions
Q: What was the most challenging part of creating Warhammer 40,000: Space Marine 2?
A: According to Dmitry Grigorenko, the game director, the most challenging part was animating the characters to match the miniature models.
Q: How did the development team approach the task of creating the game’s epic environments?
A: The team used a combination of artistic vision and technical expertise to create environments that were both believable and awe-inspiring.
Q: What was the biggest challenge in balancing the scale of the game’s environments and characters?
A: According to Dmitry, the biggest challenge was finding a balance between making the environments human-sized and allowing for the large-scale battles and movements of the characters.
Q: Will there be a PS5 Pro update to include more enemies on screen?
A: While there is no official word on a PS5 Pro update, the game’s developer has hinted that they would be interested in exploring new possibilities for the game in the future.

