Spooky season and Halloween is upon us, so I jumped on the alternative to talk to an animator who has labored on, and continues to create for, a few of horror’s most-loved movies and TV exhibits. Rick Catizone has been working in stop-motion animation (nonetheless championed by Aardman Animations) for greater than 50 years, and has seen all of it.
Rick filmed the animated the long-lasting finish sequence for the unique Evening of the Dwelling Useless, he was directing animator on the function movies Creepshow and Creepshow 2, he created the basic ‘finger-drumming’ animation of Ash’s crawling hand sequences for Evil Useless 2 and, he says, “only a few years in the past, I additionally created the Creep animation for the primary season of my outdated pal Greg Nicotero’s Creepshow TV collection for Shudder”. Fairly the document in movie, and you’ll examine in his new guide The Artwork of Rick Catizone and Anivision Studio.
So, what first drew Rick to the lifetime of animating the undead? Ray Harryhausen was an enormous affect on a younger Rick, who thought he wished to change into a comic book guide artist till in 1962 Well-known Monsters of Filmland printed a 3 half article on Ray Harryhausen, and all of it modified.
“It had virtually no data particular method aside from it was stop-motion. However for the primary time, they ran pictures of Ray holding one of many fashions from Mighty Joe Younger,” exclaims Rick, saying: “Wow, what a shot of adrenaline as I started to know that my favorite movies had been created through the use of splendidly made puppets. I used to be 16, and that modified my trajectory and I started constructing very crude puppets and animating them.”
Rick recollects spending most nights within the final two years of highschool educating himself puppet constructing, results and studying the ideas of animation. This was a distinct time, when tutorials weren’t a click on away on YouTube.
“There weren’t any books on stop-motion. In actual fact there weren’t any books on doing comedian guide artwork both (aside from my learning the precise comics),” he says. “However the Walter Foster collection did have some books available drawn animation and I studied these lots. I managed to get an interview with an organization known as The Animators, right here in Pittsburgh. The one animation home exterior of New York and Los Angeles that I ever heard of again then.”
He displays: “What are the chances there could be an animation studio the place I lived? They noticed my work and employed me about three months later. I used to be only one 12 months our of highschool, so I used to be very lucky.”
Each day design information, critiques, how-tos and extra, as picked by the editors.
Rick Catizone: early influences
Ray Harryhausen was a giant affect early on says Rick, who explains why this stop-motion animator behind The seventh Voyage of Sinbad and Jason and the Argonauts. He tells me: “Ray’s work of bringing fantasy or monster characters to life had a tangible weight, presence, and actuality that I didn’t discover in different movies (or different methodologies akin to mechanicals). And in his movies the interplay between creatures and folks was very well executed. You imagine each had been proper there in the identical house, which in fact heightens the menace and the enjoyment.”
You may gauge for your self by looking at Ray Harryhausen’s sketchbook, however Rick additionally says the work of animator Jim Danforth was an affect on his youthful self. He admired the “exceptionally easy motion” within the animator’s work that “had a magnificence and fluidity” to it.
Ray’s work of bringing fantasy or monster characters to life had a tangible weight, presence, and actuality that I didn’t discover in different movies
Rick Catizone, animator
He continues: “His armature work was eye-opening and actually helped me be extra artistic in studying that a part of the craft as properly. I used to be lucky to change into associates with each of them, and likewise the late David Allen, whose movie The Primevals has simply been launched”.
Past these three animators Rick lists the affect of the basic comedian and fantasy artists that must be on everybody’s lists, together with Jack Kirby, Frank Frazetta, Joe Kubert and Alex Raymond.
When reflecting on his personal animation model, Rick says he “has to chuckle a bit” as most of his regular work got here from commercials the place a private model is not pushed apart in favour of the consumer’s wants. However he does replicate on his work on Creepshow 2, a movie that enabled him “the chance to design many of the characters, in addition to animate them” and on this case particularly Rick was in a position to create a feature-quality on a low price range, one thing he is happy with.
Rick Catizone: Evil Useless 2 & growing a method
Over the course of his profession in animation Rick has made use of strategies and supplies to deliver his creatures to life on display, together with conventional 2D animation, hand drawn, stop-motion, and laptop animation. “I like all three,” he says.
He tells me the concept was at all times to make use of no matter was applicable to get the impact he wished, relying on the medium he was working in. For instance he explains one course of was utilizing laborious wax., which was pioneered by American designer, sculptor and artist Wah Chang, and tailored to be used on Evil Useless 2 for creating head replacements.
Rick explains: “I created a collection of wax heads so Henrietta may change from possessed Henrietta to demon-Henrietta. For the extra cartoony commercials, I might make a set of heads with completely different mouth shapes so they may ‘communicate’.
“Whereas one is animating the puppet, you place the right head on the right body. In fact, every little thing have to be registered in animation so nothing strikes until I make it transfer. I used a chunk of stable sq. rod inventory soldered into the neck joint. When the heads are forged, a chunk of hole sq. tubing is forged inside the top so it may be slipped on or off to make the character change. The mould for the heads had an identical piece of inventory in fact so every little thing matches up. However one of many beauties of stop-motion is that the method itself hasn’t actually modified.”

As a substitute of engaged on movie Rick would seize the pictures with a digital digicam, use animation software program to assemble it, and a compositing program so as to add a touch of movement blur. That is all a method to an finish, as Rick says: “Actually, it’s the animator and his puppet (or ‘mannequin’ for those who desire), and the animator’s appearing and imaginative and prescient about what would have essentially the most impression after which execute it.”
He explains: “Not like conventional hand drawn animation and laptop animation, it’s a straight-ahead efficiency and so it takes a little bit of self-discipline. Within the different methodologies you may pose your character on the frames you need to your timing after which work on the tween phases. Additionally, you may tweak that perpetually. Not so with stop-motion due to its straight-ahead nature.”
Including: “If there’s a drawback throughout the shot, you need to redo the shot. In fact, that’s most eradicated right this moment as a result of we are able to play again our recorded frames as we go earlier than we commit the following body, and even then you may return and delete it and proceed onward. Within the ‘outdated days’ you couldn’t make certain every little thing went as anticipated till the movie got here again from the lab.”
Rick Catizone: Evil Useless 2 & armatures
Whereas on commercials Rick would design and animate, when it got here to Evil Useless 2 he did not design the look of the characters, and Mike Trcic sculpted Henrietta. However Rick did design and machine the armatures for the Hand and Henrietta puppets. Ash’s severed hand and its scurrying animation has change into a agency fan-favourite.
“I began out simply doing the animated crawling hand, however then that expanded to different issues,” recollects Rick. “I had already designed and machined a hand armature based mostly on a forged Tom Savini had made for some check pictures for Creepshow. It turned out they didn’t have the price range and went one other path for that impact. However when Mike received on the crew of Evil Useless 2, he confirmed Sam Raimi the checks of my hand and so they known as me.”
He provides: “I did need to make a pair new joints within the fingers as a result of the actor’s hand they moulded had a smaller hand than mine. That they had shot a scene of the dwell hand (in make-up) drumming its fingers on the desk. He was fairly set on liking that and hoping I may get the identical sort of timing. So, I counted the variety of frames for each upstroke and downstroke for each finger, after which tried to duplicate it. He was joyful.
“The Henrietta pictures had two completely different puppets. I designed and machined the armature for the total puppet. We additionally had a bigger half-scale puppet which was a head and bust. That was the premise for the altering heads I needed to make, assisted by Ken Sensible, for her change… whereas her neck was rising. I shot that in reverse, slicing off small sections at a time, whereas incrementally elevating her frame-by-frame so her head would stay in body.”

This scene of possessed Henrietta turning into demonic Henrietta was very difficult. “I wanted to create about 9 completely different sculptures of a natural-looking head altering form,” recollects Rick as he expands on what occurred. “I did the primary components of the transitions for every head and Ken Sensible helped end them. Ken additionally did an unbelievably nice job of portray all them to match. In the event that they didn’t, the colors and areas could be popping round throughout the alternative of every head.”
Rick says the second problem got here from the shoot itself, noting how he wanted to incrementally alter the peak of the little ‘stage’ so the face stayed in body whereas he sliced off a chunk of neck on every body. Rick explains: “To do this in fact, I needed to have one neck with wire inside that I may snip away and one totally armature neck, painted to match.”
He provides: “I additionally needed to advance the rear-screen projection of the footage of a tilt-up on the precise set, which was again in North Carolina. After many hours of capturing, I went to unload the digicam and ship that shot out, solely to seek out there had been a digicam jam, and it will should be redone.”
The following day Rick begins once more however this time in reverse, including the items of neck again on and glueing them in place. “As I pushed a chunk of copper wire up by way of the neck so I may animate it, I used to be now decreasing the stage an increment at a time. When the neck was totally grown, I drew a sign of the precise pose and placement within the body, took out the wire armatured neck, changed it with the machined armatured neck, and completed it swaying backward and forward. And someplace inside that shot, used the alternative heads so her face modified. I don’t assume one can spot the change of necks.”
Rick Catizone: Evening of the Dwelling Useless
A easy but iconic animated sequence for Rick was the ultimate credit score sequence he made for Evening of the Dwelling Useless. It was George Romero’s concept, “and I feel a fantastic one” displays Rick.
Explaining the thought course of behind the footage, he says: “The film is well-known by now. However on the time it was very eerie. The primary actually huge jolt within the ending is when Barbara’s brother comes again. The second is when the hero will get killed after surviving the zombies. And the third is when time freezes.

“I rationalise it that we establish with the hero, and when he dies his time (life in movement right here) stops. So we see frozen moments of them piling up zombies and on the point of mild them up. Then when the match is struck, we’re again within the ‘dwell’ world, which is able to proceed onward.
“The entire sequence was filmed a frame-at-a-time on our Oxberry animation stand, pre-calculating the quantity of motion in three instructions needed to begin and cease precisely the place George wished.”
Rick Catizone: creating for Creepshow
Each Creepshow and Creepshow 2 films had been an homage to the outdated EC Comics, and the intro sequence would function artwork and pages from the basic horror comedian Rick says his involvement was seemingly because of the unattainable shot the movie’s creators wished – which concerned tossing a comic book and have it twirl and land on the precise web page they wanted.
“So Mike Gornick – director of images and longtime good friend – known as me to return and take a look at all of the footage they shot, and in the end they determined because it was a comic book guide, and artwork, why not use animation. I imagine the identical pondering occurred with the Creep. Plus, in animation he may fly again from the window and save the price of a $20,000 crane shot.”

For Creepshow 2, Mike was now the director, however he was tasked with making the follow-up on a 3rd of the price range that had been spent on Creepshow. The answer was to cut back the variety of tales featured and to extend the reliance on animation.
Rick says this become ten minutes of animation, and tells me he did as a lot of the work as he may, together with the timed pictures, he made tough layouts of a storyboard, oversaw manufacturing of the animation, and did all the important thing animation on the Creep.
“On Creepshow 2, I labored carefully with Mike Gornick in a single sense, and in one other he allowed me and my crew a substantial amount of freedom. That got here from our lengthy years of friendship and dealing collectively,” says Rick. “He trusted me to ship what he wanted. That’s an unimaginable praise that I treasure. In fact, he was away for a big chunk of time directing on numerous areas, however he did see phases all through; Ron Frenz’s storyboards, our character designs, sculptures of primary characters, color options, Phil Wilson’s background therapies, and so forth. Then adopted by animation pencil checks of the scenes for his approval, after which closing scenes.”
He provides: “I additionally did a few of the scenes with the postmaster, the flying demons, and a few the large Venus flytrap scenes. I designed many of the characters, doing fast maquette sculpture research for the Creep, Rhino, Sparky, Mr. Haig, and so forth. And whereas they had been carried out from some preliminary drawings, after doing the sculptures I nailed down mannequin sheets for many of the primary characters.”

Returning to the Creepshow franchise for Greg Nicotero’s Creepshow TV collection, Rick adopted new software program and strategies to deliver the Creep again for a brand new viewers. The animator tells me how he was curious about utilizing the Creep’s lantern as a method to gesture.
He explains the method: “I animated the Creep historically on paper, and had it inked on paper, and scanned that right into a Digicel Flipbook for portray. I took the pictures into Mission messiah 3D animation software program and animated a CG lamp to match the hand-drawn Creep’s actions.
“The lamp pictures had been rendered individually and run by way of a Photoshop filter to make them seem extra like drawings. All of those pictures had been taken into Blackmagic Fusion the place I did all of the compositing and shadows, in addition to the transferring mild impact ‘from the lamp’ on the Creep’s physique.
“The final half was to make an animated spline matte to take away the highest of the deal with of the lamp (since it’s composited in entrance of the Creep), in order that it seemed to be inside his grasp regardless of how he moved. This was all arrange as a multi-plane surroundings so the digicam may truck into the doorway and get the angle impact on the home, inside, Creep, and so forth.”
Rick Catizone: profession recommendation
On reflection, Rick says he is “proud” that he was “in a position to even do it in any respect”. He taught himself the best way to animate, realized from associates and colleagues, and he isn’t carried out but. Whereas he is unhappy to see not sufficient stop-motion animation is being created – although he urges everybody to observe Del Toro’s Pinocchio – the concept of giving up on this artwork kind is not one which sits properly.
“If one is de facto keen about it, begin creating your individual items of animation,” says Rick. “Begin with easy issues and see for those who even like doing it. I discovered at 16 that when my first footage got here again that I used to be thrilled at seeing these toys come to life. Even when one doesn’t make a full-time profession of it, it may possibly actually be an gratifying passion like the rest.”
His recommendation for getting began? “Begin with very brief issues, even simply little movement workout routines like making a personality bounce and stroll,: he says. “And don’t get caught up in needing ‘skilled’ tools. I used to be informed I used to be first employed as a result of Bob stated he knew that if I may do what I did with none skilled tools, that I may create some nice stuff with their Grasp Collection Oxberry.”
Lastly, he provides: “If I might have waited till I had a ‘actual’ armature, or rear-projection unit or digicam, I by no means would have gotten something carried out, and wouldn’t have had a profession. You begin with what you could have and discover a means.”
Go to Rick Catizone’s web site for extra information and insights into stop-motion animation. I additionally lately interviewed Aardman Animations’ Clara Cornish about her profession in animation. I would suggest studying our information to the finest 2D animation software program too.

